Zombies vs. Presidents app for iPhone and iPad


4.4 ( 8554 ratings )
Games Education Educational
Developer: Brian West
0.99 USD
Current version: 1.0, last update: 7 years ago
First release : 09 Jan 2012
App size: 8.43 Mb

With firing cannons, sinking ships, and a zombie pirate theme, Zombies vs. Presidents offers students grades 5-8 a chance to learn some well known nicknames for U.S. presidents in an entertaining game-like environment.

The game concept is simple: players use the touchscreen to match up names of U.S. Presidents with their corresponding nicknames. "Theodore Roosevelt", for example, must be correctly paired with "Rough Rider" in order to proceed. Each correct pairing clears some cloud cover, further revealing an enemy vessel. When all the clouds are cleared, the player fires the animated cannon and sinks the ship.

Each question is randomly generated and contains three U.S. presidents (displayed in black) and an associated nickname for each (displayed in red). 70 nicknames are included in the game covering 40 U.S. presidents. The well chosen nicknames may refer to highlights of a presidents term, the time in history, military events, or simply curious biographical details. The goal is to stimulate interest, encourage further reading, and facilitate classroom discussion.

Scores are provided following each round of five shots. Both accuracy and time are combined to determine a fictional cash reward for each round. A running tally of earnings allows students to work towards a specific monetary goal and learn as they play.

To provide additional incentive, any player scoring a perfect round (i.e. 15 correct pairings with no errors) unlocks the significantly upgraded Mega Cannon! The louder and more dramatic explosions are sure to catch the attention of fellow students who will be motivated to unlock their Mega Cannons as well.

Zombies vs. Presidents is designed to function equally well for both personal and classroom use. An optional reset feature zeroes the earnings tally and re-locks the Mega Cannon allowing each student to pick up the game and work towards an individual achievement goal.